pdficon_largeNPlum_Resume(Please Right click to download)
Contact: nplum@nicole-plum.com


Software Experience:

Maya Photoshop ZBrush Quixel Suite Substance Designer Substance Painter Toolbag 3 CrazyBump xNormal UVLayout Premiere Perforce


  • Modeling props, interior and exterior environments, foliage/terrain, and modular assets
  • Efficient UV layout, high/low poly baking, PBR texture and material creation, tiling and trim texture creation
  • Set dressing interiors and exteriors, collision, LOD models, basic lighting, and basic rigging
  • Asset and level management to keep within memory budget, design needs and frame rate limits
  • Experience working within proprietary game engines and tools
  • Traditional background in drawing, sculpture, painting, and photography
  • Problem solver, fast learner, and work well under deadline pressure
  • Enthusiastic about work, flexible, and organized
  • Open to direction, critiques, and revisions
  • Work well on group projects as well as on unsupervised tasks


06/15 – Current | Freelancing | Vancouver, BC | Environment Artist
Spider-Man PS4 (Working Title – TBD) – Insomniac Games
Responsible for modeling/texturing props, environments and modular assets, asset optimization, and PBR texture/material creation

03/14 – 04/15 | Insomniac Games | Burbank, CA | Environment Artist
Spider-Man PS4 (Working Title – TBD)
Sunset Overdrive: Dawn of the Rise of the Fallen Machines (Xbox One – Released 04/15)
Sunset Overdrive: Mystery of the Mooil Rig (Xbox One – Released 12/14)
Sunset Overdrive (Xbox One – Released 10/14)
Responsible for modeling/texturing props, environments and modular assets, set dressing, asset optimization, and PBR texture/material creation

05/10 – 10/13 | Trion Worlds, Inc. | San Diego, CA | Environment Artist
Defiance (PS3, Xbox 360, and PC – Shipped 04/13)
Responsible for modeling/texturing props and environments, creating modular levels, set dressing interiors/exteriors, basic lighting, and environment art outsource review including adjustments to keep assets consistent and integration into pipeline

03/13 – 07/13 | Traceback Studios | Los Angeles, CA | Texture Artist
One Per Person (Short Film – 2014)
Responsible for texturing assets for the independent animated short “One Per Person”

02/08 – 04/09 | Heavy Iron Studios/ THQ | Los Angeles, CA | Associate Artist
UP (PS3, Xbox 360, and Wii – Shipped 05/09)
Responsible for modeling, UV layout, texturing, set dressing, and lighting environments

08/07 – 01/08 | HD-Encoding | Burbank, CA
Production Coordinator for Trailers, Television and Feature Film
Responsible for invoicing, tracking, and deliverables


2003 – 2007 | Cogswell Polytechnical College | Sunnyvale, CA
Digital Arts and Animation, B.A.